Classes
Five archetypes. Pick a primary stat and a role; the rest follows from your gear and stat allocation.
Slayer
Melee bruiser / front-line DPS
Wades into the heart of the warband with a two-handed blade and outright refuses to leave. The highest sustained damage in melee range.
Base Stats (level 1)
- STR28
- AGI20
- VIT25
- ENE10
- CMD0
Allowed weapons
Sword · Axe · Mace · Spear · Two-hand Sword · Shield
Skill highlights
- T1·L1Cleave— Basic AoE swing, 1.2x damage.
- T1·L8Lunge— Gap-closer; 1.6x damage.
- T2·L30Whirlwind— Two hits at 0.9x each.
- T2·L50Execute— Massive 2.5x finisher.
- T3·L170Apex Strike— Endgame 4.0x burst.
Passives
- Iron Grip (unlocks at level 50) — +5% damage with two-handed weapons.
- Berserker Stance (unlocks at level 150) — +10% damage when below 30% HP.
Arcanist
Ranged caster / AoE control
Burns down packs at distance with elemental volleys. Fragile in melee — keep your Slayers between you and the warband.
Base Stats (level 1)
- STR12
- AGI16
- VIT14
- ENE35
- CMD0
Allowed weapons
Staff · Wand · Orb · Shield
Skill highlights
- T1·L1Arcane Bolt— Reliable 1.0x ranged hit.
- T2·L35Fireball— AoE blast, 2.2x damage.
- T2·L60Chain Lightning— Arcs to 4 targets at 1.6x each.
- T3·L180Meteor— Sky-down 4.5x explosion.
- T4·L250Apocalypse— Ultimate: 12 hits at 1.5x.
Passives
- Mana Well (unlocks at level 50) — +15% maximum MP.
- Spellweave (unlocks at level 150) — Ultimates cost 20% less mana.
Ranger
Mobile ranged DPS / crit
Bow-and-trap specialist. Trades raw damage for utility, crit potential, and the ability to stay out of trouble.
Base Stats (level 1)
- STR18
- AGI32
- VIT16
- ENE18
- CMD0
Allowed weapons
Bow · Crossbow · Shield
Skill highlights
- T1·L1Aimed Shot— Single-target opener, 1.5x.
- T1·L8Quick Shot— Two arrows at 0.9x each.
- T2·L40Multishot— Fan-of-arrows AoE.
- T2·L70Hunter's Mark— Marked target takes +15% damage.
- T3·L150Rain of Arrows— Area denial ultimate.
Passives
- Light Step (unlocks at level 50) — +8% movement speed out of combat.
- Deadeye (unlocks at level 150) — +15% critical damage with bows.
Guardian
Hybrid tank / support
Sword-and-shield with mid-tier magic. Soaks hits, holds aggro, buffs allies. The Warband's anchor.
Base Stats (level 1)
- STR24
- AGI22
- VIT22
- ENE18
- CMD0
Allowed weapons
Sword · Axe · Mace · Spear · Shield · Staff
Skill highlights
- T1·L1Shield Bash— Stun + 1.1x damage.
- T1·L12Taunt— Forces aggro on nearby mobs.
- T2·L45Holy Strike— Hybrid physical/magical 1.8x.
- T2·L80Bulwark— -30% incoming damage for 6s.
- T3·L160Aegis Wave— Allied damage-reduction pulse.
Passives
- Shieldwall (unlocks at level 50) — +10% shield block chance.
- Aegis (unlocks at level 150) — Allies within 12 studs take 8% less damage.
Shadow
Summoner / debuffer
Commands a phantom thrall, debuffs enemies, scales off the Command stat. The only class that fights with a partner from level 1.
Base Stats (level 1)
- STR16
- AGI18
- VIT20
- ENE22
- CMD18
Allowed weapons
Scepter · Wand · Shield
Skill highlights
- T1·L1Summon Thrall— Permanent pet companion.
- T1·L14Curse of Weakness— Target deals -20% damage.
- T2·L50Soul Drain— Damage + self-heal for 30% of dealt.
- T3·L140Phantom Legion— Spawn 3 temporary thralls.
- T3·L200Void Rend— Pierces magic defense.
Passives
- Phantom Bond (unlocks at level 50) — Summoned thrall +20% HP and damage.
- Command Presence (unlocks at level 150) — +1 attack power to summons per Command point.