Classes

Five archetypes. Pick a primary stat and a role; the rest follows from your gear and stat allocation.

Slayer

Melee bruiser / front-line DPS

Wades into the heart of the warband with a two-handed blade and outright refuses to leave. The highest sustained damage in melee range.

Base Stats (level 1)

  • STR
    28
  • AGI
    20
  • VIT
    25
  • ENE
    10
  • CMD
    0

Allowed weapons

Sword · Axe · Mace · Spear · Two-hand Sword · Shield

Skill highlights

  • T1·L1CleaveBasic AoE swing, 1.2x damage.
  • T1·L8LungeGap-closer; 1.6x damage.
  • T2·L30WhirlwindTwo hits at 0.9x each.
  • T2·L50ExecuteMassive 2.5x finisher.
  • T3·L170Apex StrikeEndgame 4.0x burst.

Passives

  • Iron Grip (unlocks at level 50) — +5% damage with two-handed weapons.
  • Berserker Stance (unlocks at level 150) — +10% damage when below 30% HP.

Arcanist

Ranged caster / AoE control

Burns down packs at distance with elemental volleys. Fragile in melee — keep your Slayers between you and the warband.

Base Stats (level 1)

  • STR
    12
  • AGI
    16
  • VIT
    14
  • ENE
    35
  • CMD
    0

Allowed weapons

Staff · Wand · Orb · Shield

Skill highlights

  • T1·L1Arcane BoltReliable 1.0x ranged hit.
  • T2·L35FireballAoE blast, 2.2x damage.
  • T2·L60Chain LightningArcs to 4 targets at 1.6x each.
  • T3·L180MeteorSky-down 4.5x explosion.
  • T4·L250ApocalypseUltimate: 12 hits at 1.5x.

Passives

  • Mana Well (unlocks at level 50) — +15% maximum MP.
  • Spellweave (unlocks at level 150) — Ultimates cost 20% less mana.

Ranger

Mobile ranged DPS / crit

Bow-and-trap specialist. Trades raw damage for utility, crit potential, and the ability to stay out of trouble.

Base Stats (level 1)

  • STR
    18
  • AGI
    32
  • VIT
    16
  • ENE
    18
  • CMD
    0

Allowed weapons

Bow · Crossbow · Shield

Skill highlights

  • T1·L1Aimed ShotSingle-target opener, 1.5x.
  • T1·L8Quick ShotTwo arrows at 0.9x each.
  • T2·L40MultishotFan-of-arrows AoE.
  • T2·L70Hunter's MarkMarked target takes +15% damage.
  • T3·L150Rain of ArrowsArea denial ultimate.

Passives

  • Light Step (unlocks at level 50) — +8% movement speed out of combat.
  • Deadeye (unlocks at level 150) — +15% critical damage with bows.

Guardian

Hybrid tank / support

Sword-and-shield with mid-tier magic. Soaks hits, holds aggro, buffs allies. The Warband's anchor.

Base Stats (level 1)

  • STR
    24
  • AGI
    22
  • VIT
    22
  • ENE
    18
  • CMD
    0

Allowed weapons

Sword · Axe · Mace · Spear · Shield · Staff

Skill highlights

  • T1·L1Shield BashStun + 1.1x damage.
  • T1·L12TauntForces aggro on nearby mobs.
  • T2·L45Holy StrikeHybrid physical/magical 1.8x.
  • T2·L80Bulwark-30% incoming damage for 6s.
  • T3·L160Aegis WaveAllied damage-reduction pulse.

Passives

  • Shieldwall (unlocks at level 50) — +10% shield block chance.
  • Aegis (unlocks at level 150) — Allies within 12 studs take 8% less damage.

Shadow

Summoner / debuffer

Commands a phantom thrall, debuffs enemies, scales off the Command stat. The only class that fights with a partner from level 1.

Base Stats (level 1)

  • STR
    16
  • AGI
    18
  • VIT
    20
  • ENE
    22
  • CMD
    18

Allowed weapons

Scepter · Wand · Shield

Skill highlights

  • T1·L1Summon ThrallPermanent pet companion.
  • T1·L14Curse of WeaknessTarget deals -20% damage.
  • T2·L50Soul DrainDamage + self-heal for 30% of dealt.
  • T3·L140Phantom LegionSpawn 3 temporary thralls.
  • T3·L200Void RendPierces magic defense.

Passives

  • Phantom Bond (unlocks at level 50) — Summoned thrall +20% HP and damage.
  • Command Presence (unlocks at level 150) — +1 attack power to summons per Command point.